# Tessellations and Symmetries

A tessellation (or tiling) is a pattern of geometrical objects that covers the plane. The geometrical objects must leave no holes in the pattern and they must not overlap. You should be able to extend the pattern to infinity (in theory). You make a tessellation by starting with one or several figures and then you rotate, translate or reflect them; or do a combination of transformations, in order to get a repeating pattern.

If you only want to use **one** regular polygon to make a tessellation, there are
only three possible polygons to use: triangle, square and hexagon. Click on the triangle and square in the example above to see the
other two possible tilings of regular polygons.

Starting with a tiling of regular polygons, you can distort it (as shown above). It is possible to distort it in many different ways. In the example above:

- The triangle tiling is distorted to a tiling of two different tiles.
- The square tiling is distorted to a tiling of one tile. All tiles are translations of the tile in the centre.
- The hexagon tiling is also distorted to a tiling of one tile. Every tile is rotated relative to its neighbours.

On the page GeoGebra Tutorial - Symmetries there is a description of how to make a tessellation using GeoGebra.

## Symmetries

Translational symmetry is just one type of symmetry. There is also rotational and reflection symmetry.

Drag the red point to make a painting! Which of the images has a rotational symmetry and which has a reflection symmetry; the blue or the green?

An image has a **rotational symmetry** if you can rotate the image
around some point and get the same image.

An image has a **reflection symmetry** if you can reflect the
image in some line and get the same image.

## Reflection in Circle

Move the red points! De red figures are reflected in the circles onto the blue figures. All angles are preserved when reflected.

Draw a circle mirror image using the red point below!

For a more advanced painting program, and an explanation of circle-inversion, see Paint Circle-Inverted Mondrian!.

For a hyperbolic tessellation see: Non-Euclidean Geometry - Interactive Hyperbolic Tiling in the PoincarĂ© Disc.

# animated gifs:

Distorted tiling on Ello

# further info:

ambigram from: http://en.wikipedia.org/wiki/Ambigram

circle inversion: http://en.wikipedia.org/wiki/Inversive_geometry

by Malin Christersson under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Sweden License